Alexandre Richer

Studio Programming Director

Greater Montréal, QC, Canada [email protected] www.alexricher.com www.linkedin.com/in/alexandrericher

Summary

Programming director with 18+ years shipping AAA games and 12+ years leading engineering teams. I've spent most of that time on UI/UX systems, gameplay programming, and people-first leadership. I've built and led multi-discipline teams of 12+ across Eidos-Montréal, Ubisoft, Square Enix, and creā-ture Studios. Remote-first by default, with a bias toward clean engineering and saying what I mean.

Professional Experience

Studio Programming Director

October 2025 – Present

creā-ture Studios Inc. (Nacon group) — Montréal, QC (Remote)

Lead Gameplay/AI Programmer, Fable

November 2022 – May 2025

Eidos-Montréal (collaboration with Playground Games) — Montréal, QC

Development Director, Arena Battle Champions

October 2020 – November 2022

Square Enix Montréal / Studio Onoma — Montréal, QC

Team Lead Programming (UI), Multiple Projects

January 2013 – October 2020

Ubisoft Montréal — Montréal, QC

UI Programmer/Specialist

August 2008 – January 2013

Eidos-Montréal — Montréal, QC

Early Career, Enterprise & Mobile

2002 – 2008

Bluestreak / Jean Coutu / CGI — Montréal region, QC

Shipped Titles (11+ credited)

Fable, Lead Gameplay/AI (2022–2025)Arena Battle Champions, Dev Director (2022)Far Cry 5, UI Programmer (2018)Watch_Dogs 2, Team Lead UI (2016)Watch_Dogs, UI Programmer (2014)Deus Ex: Mankind Divided, Special Thanks (2016)Tomb Raider, UI Developer (2013)Deus Ex: HR Director’s Cut, Programmer (2013)Deus Ex: Human Revolution, UI Specialist (2011)Deus Ex: HR The Missing Link, Programmer (2011)

Education

HEC Montréal, Certificate, Organizational Leadership (2017)

UQAM, Certificate, Computer Science (2006–2009)

Champlain College St-Lambert, DEC, Computer Science (1999–2002)

Technical Skills

AI-Augmented Dev:
Claude, ChatGPT/Codex, Gemini; Cursor, Windsurf; Claude Code, Open Code (3+ years)
Engines:
Unreal Engine, Unity, Custom In-House Engines, Scaleform/Flash
Languages:
C++, C#, TypeScript, Python, ActionScript, SQL, Java, JavaScript
Methods:
Agile/Scrum, Remote Team Leadership, MVC Architecture, Automated UI Testing
Platforms:
PlayStation (PS3–PS5), Xbox (360–Series X), PC, Nintendo Wii U, iOS, Android
Tools:
Visual Studio, Jira, Confluence, Miro, Office 365, Perforce, Git, Console SDKs

Languages

French (Native) · English (Fluent) · Spanish (Conversational)