AAAAction RPG / Immersive Sim
Deus Ex: Mankind Divided
Eidos-Montréal2016UI/Gameplay Developer (Special Thanks)· Aug 2011 to Jan 2013
Credited as Special Thanks
PCPS4Xbox One

The Story
So Mankind Divided was the sequel to Human Revolution. Reworked augmentation systems, deeper RPG mechanics.
I set up the UI architecture and ran the early development and optimization at Eidos-Montréal before I moved over to Ubisoft. Credited as Special Thanks for the foundational UI work that carried through.
My Contributions
- UI architecture and early-phase development
- UI optimization work
- Credited as Special Thanks
Tech Highlights
Scaleform UI technologyC++ UI architecturePerformance optimization
Skills Applied
UI ArchitectureFoundational ArchitectureC++ScaleformOptimization