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Deus Ex: Mankind Divided

Eidos-Montréal2016UI/Gameplay Developer (Special Thanks)· Aug 2011 to Jan 2013

Credited as Special Thanks

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Deus Ex: Mankind Divided cover

The Story

So Mankind Divided was the sequel to Human Revolution. Reworked augmentation systems, deeper RPG mechanics.

I set up the UI architecture and ran the early development and optimization at Eidos-Montréal before I moved over to Ubisoft. Credited as Special Thanks for the foundational UI work that carried through.

My Contributions

  • UI architecture and early-phase development
  • UI optimization work
  • Credited as Special Thanks

Tech Highlights

Scaleform UI technologyC++ UI architecturePerformance optimization

Skills Applied

UI ArchitectureFoundational ArchitectureC++ScaleformOptimization

Screenshots

Related Games

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© 2026 Alexandre Richer. Built with AI in the loop, in Montréal.

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